#ifndef ORELIEF_H__
#define ORELIEF_H__

enum
{
	PRIM_RELIEF_LEN						= 1260, // VECTOR     - Relief Size [>=0.0]
	PRIM_RELIEF_SUBW					= 1261, // LONG     - Width Segments [>0]
	PRIM_RELIEF_SUBH					= 1262, // LONG     - Height Segments [>0]
	PRIM_RELIEF_TEXTURE				= 1263, // STRING	 - Texture Name
	PRIM_RELIEF_SPHERICAL			= 1264, // BOOL		 - Generate Spherical Shape
	PRIM_RELIEF_BLEVEL				= 1265, // REAL     - Pbottom Level (Sea) [>=0.0; <=1.0]
	PRIM_RELIEF_TLEVEL				= 1266 // REAL     - Ptop Level (Plateau) [>=0.0; <=1.0]
};

#endif	// ORELIEF_H__
