#ifndef OSHATTER_H__
#define OSHATTER_H__

enum
{
	SHATTEROBJECT_ANGLESPEED	= 1000,
	SHATTEROBJECT_SCALE				= 1001,
	SHATTEROBJECT_RANDOM			= 1002,
	SHATTEROBJECT_STRENGTH    = 1003,
	SHATTEROBJECT_FITTOPARENT = 100001
};

#endif	// OSHATTER_H__
