[*] : struct.begin {refkey=[0]} SID = RKDebugEditorGameLaunchBeginPlay ScriptsArray : struct.begin [*] = XSetGodMode true struct.end struct.end [*] : struct.begin {refkey=[0]} SID = RKDebugEditorGameLaunchBeginPlay ScriptsArray : struct.begin //[*] = XForceActorInteract (XGetAndReturnActorUIDByGameplayTag player.0), (XGetAndReturnActorUIDByGameplayTag interactable.door.openbygameflag.2) struct.end struct.end